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Hackathon Sponsors


Vermeer: Best Internet of Things

Prize: Comgrow 3D Printer

Granular: Greatest Environmental Impact

Prize: $75 Visa Giftcard

At Granular we use technology to help farmers run stronger business and steward the land for generations to come. This prize will be awarded to the team that demonstrates a project that has the greatest potential for a positive environmental impact!

Principal: Best Lifestyle App

Prize: Branded power banks

Leepfrog: Best in JavaScript

Sony’s Wireless Noise Canceling Over-the-Ear Headphones

Workiva: Best Cloud in Computing

Echo Dots and Workiva bookbags filled with SWAG

Corteva: Best Envoirmental or Agriculture Solution

Laptop Backpack and Golf Umbrella

Collins Aerospace: Most Innovative Hack


IBM: Best Use of IBM Cloud (3)

1st: $1000 (Split)
2nd: $500 (Split)
3rd: $250 (Split)

1st Place Software

Nintendo Switch

1st Place Hardware

TCL 43in 4K Smart TV

2nd Place Overall

Oculus Go - 32 GB

3rd Place Overall

Sonos One

Most Ethical Hack

FitBit Charge 3

Best Rookie Hack

Reddragon Gaming Keyboard

Best Empowerment Hack

Philips Hue Play Light Bar

Best Gaming Hack

NES Classic

Best Use of Transposit

Echo Dots
$50 Amazon Gift Card

Best Use of Google Cloud

Google Home Mini

Best Domain Registered with Domain.com

Domain.com Backpacks for each team member.

Best Use of Twilio

$50 Amazon Gift Card

Best UiPath Automation Hack

UiPath Backpack

Devpost Achievements

Submitting to this hackathon could earn you:


Squirrel Hacks

Squirrel Hacks

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Deisgn
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before? Exploration should be rewarded.

Questions? Email the hackathon manager

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